

But honestly… we’ll get to the good bits in just a second. The game also has a very crude sense of humour and uses 2D sprites for enemies, instead of 3D models. Even the shooting is very simplistic, with no aiming down sights or any attempt at realism. It has the same first person perspective as those two high-brow classics but there’s almost no story and nothing that really counts as proper role-playing. Although you'll find different enemies that lower you go in the nebula, they are just harder representations of the ones you encounter at the higher levels.Although you wouldn’t really guess from playing it, Void Bastards is by one of the key creators of System Shock 2 and Bioshock. The only downside I've found is the rather limited number of enemies. Void Bastards comes up with a very addictive loop: gear up, explore, loot, upgrade, craft. Each visit on a derelict ship doesn't take more than 5-10 minutes during which you can ambush enemies, hack for loot, disable security measures, and find even more loot. I admit I'm a loot whore, so Void Bastards fits perfectly to my style of play. Of course, as the story progresses, you'll have to dive deeper into the bowels of the nebula, but doing that too early can often result in death. The game is split into “depths” so the deeper/lower you go, the harder the enemies and the better the rewards. There's a wide variety of weapons and gadgets that you can upgrade, but not so much when it comes to enemies. The immersive soundtrack and amazing art style clearly draw inspiration from iconic franchises like Bioshock and System Shock, but it's the way that Void Bastards presents every scenario that makes it different from any other games in the same genre. To its merit, the game doesn't force you to play a certain way, so if you're more of run'n'gun type of guy, you'll enjoy Void Bastards just the same. Void Bastards is an FPS (first person shooter) at its core, but you get the best results with a stealth approach. Once your character is killed in action, another one is “rehydrated” and sent to obtain the materials required for the repair of the spaceship prison. You, the prisoner, are expandable and so are your other inmates. Death in Void Bastards is permanent, but you'll be able to continue exploring the nebula from the start of your latest mission while keeping all the upgrades and resources that you found (bar the fuel and food). Even so, you'll learn that there are a few parts of the ship that you'll have to visit first in order to successfully scavenge all resources. Void Bastards features a rogue-lite structure, so every ship's layout is procedurally generated.

The game provides you with all the information you need before boarding a ship, like what type of enemies you'll encounter and what resources you can expect to find, which will allow you to opt for the best suitable loadout. You have a limited supply of oxygen when you board a ship, and, of course, limited ammunition for your weapons. Armed with specific set weapons and gadgets, you board derelict ships that float aimlessly in the nebula on the way to your main objective to obtain fuel and food for the trip, as well as upgrades for your weapons and gadgets. In return, you are promised a sentence reduction, which, ironically, coincides with the penalty you get while trying to repair your ship. Your task is to search nearby derelict ships inhabited by strange, murderous “citizens” and scavenge the resources needed to repair your spaceship for a final jump. The game's premise is quite ingenious, you play as a prisoner on a ship stranded in a dangerous nebula where pirates and.


It's the only way I can explain the feeling of being the protagonist of The Hitchhiker's Guide to the Galaxy, video game version. But first and foremost, I believe Void Bastards draws inspiration from the British pop-culture. In fact, I wouldn't be surprised to hear that developer Blue Manchu has been inspired by Ritchie's black comedies considering the contents of their game.
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Void Bastards feels like the name of a movie masterfully directed by Guy Ritchie.
